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Friday, May 23, 2008

Morningtide

Henderson, Cory J. & McGough, Scott. Morningtide. Renton, Washington: Wizards of the Coast, 2008. 311 pages. (Fantasy Series)

Re-enter Lorwyn, a fantastical world of eternal mid-summer and near- perpetual daylight. After the adventures and escapades in the previous novel, (which I would say is a required read to understand this novel) Lorwyn. We join the rag-tag team of Rhys and Maralen (two elves of Lorwyn); Brigid Baeli (a race of stubby humans known as Kithkin); Ashling (a sentient elemental being of rock and fire, called Flamekin); three faeries, Illiona, Endry, and Veesa, the Vendillion clique, and finally, a Treefolk (a race of sentient trees) sapling who together are trying to free a pair of captured Giants. After a minor mishap and a fierce battle, the team frees the Giants, and is on the move. Meanwhile, the Elf hunters, becoming ever more enraged at the eyeblight Rhys, (yet another detail from the original novel, which you should really read if you are still reading and have no idea what is going on) and have gained another powerful ally in a Perfect of Elf society. Back with the team, Ashling is having very painful collisions with the power of her Elemental. Meanwhile, Maralen is having nausea attacks from Oona, Queen of the Fae, who is trying to get borrowed control over the Vendillion clique back. With a mysterious, hidden force ready to change Lorwyn forever fast approaching, this novel may very well be the best work of Scott McGough and Cory Henderson yet. Based on the popular Magic the Gathering strategy- based card game, a definite must-read for any Magic fan, I highly recommend it.
Reviewed by: Magik Monqe